
Vice City was born as an eighties pastiche: saturated colors, an impeccable soundtrack and an affectionate reading of excess. Twenty-odd years later, it returns in a different context.
What official materials show now is a contemporary city, with phones, in-game social feeds and an informal economy visible on the street. The neon remains, but the subject changed.
That shift matters. The Vice City of 2002 was about rising; the new one seems to be about surviving and being watched.
Editorial article, based on observation of official material.
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