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ReportNews · Oct 30, 2026

GTA 6 Measures Jason and Lucia’s Bond on Four-Point Scale

Activities such as beach walks and workouts together increase the couple’s closeness, according to a report.

Redação G6 World

GTA 6 will let players track the closeness between Jason and Lucia through a four-point scale. According to PC Gamer, the mechanic was revealed in a recent Edge feature. The rating can increase as the couple takes part in activities together.

The scale works as a measure of closeness between the two protagonists. The report does not provide an official name for the system, although PC Gamer informally calls it a “boyfriend-o-meter.” It also does not explain the specific meaning of each of the four points.

Long romantic walks along the beach are among the activities that can raise the rating. Jason and Lucia will also be able to work out at the gym together to strengthen their relationship. Driving around while the other character doomscrolls is another example mentioned in the report.

The article also states that players will be able to switch between Jason and Lucia. That places the couple’s relationship within the actions performed across both protagonists, although it is unclear whether each character must contribute equally to its progression. The report does not detail how character switching interacts with the scale.

Choices involving the couple will have narrative consequences, but only within a narrow range of possibilities. This indicates that the rating will not exist entirely apart from the story. At the same time, the source does not claim that the relationship will dominate the entire campaign.

For players, the main change is that ordinary activities around Leonida can contribute directly to the protagonists’ dynamic. Walking, working out, or simply driving together will have a relationship function beyond their immediate role in the world. The system adds a measurable layer to Jason and Lucia’s time together.

The report expands what is known about how the couple fits into GTA 6’s structure. Rather than limiting their closeness to predetermined scenes, the game will allow certain actions to raise a rating. The reach of those consequences will still be bounded by the narrative possibilities built into the game.

It remains unknown how much each activity will add to the scale or whether different requirements apply to each point. The report also does not say whether the rating can decrease, lock possibilities, or change specific missions. The system’s overall importance to the ending of the story remains open.

The information was published by PC Gamer based on Edge’s recent feature. The outlet highlights the four-point scale and shared activities as parts of Jason and Lucia’s relationship. No additional rules governing the system were detailed by the source.